Sessions


Please Click on the Time Slot to view Available Sessions

8:30-9:45 Welcome and Keynote
10:00-11:00 First Sessions
11:15-12:15 Second Sessions
12:30-1:30 – Wrap Up

Please visit the Nexus Lounge on the 12th floor to meet our guests & exhibitors.

10:00-11:00 Session Location
Free icon "Apple icon" Reaching All Learners Main Library
Image result for microsoft icon The Future of Learning is here – Moving Beyond 21st Century Learning 5-170
Image result for microsoft minecraft Gamification of Learning: Coding + STEM in Minecraft: Education Edition (Part 1 of 2)

 

5-160
Image result for google Tips for the G Suite Classroom & Google Educator Certifications

 

2-214
Related image #Neverstoplearning with TVO

 

5-230
Image result for smart technologies Deeper Learning with SMART Technologies

 

5-240
Image result for scratch Coding for Your Classroom: Learn to Code With Scratch 2-295
Immersive technology Intro to Immersive Technology Pepper Lab, 11-244
 Maker spaces Making and Tinkering with Library Resources Library 3rd floor
LEGO Mindstorms NXT Logo - Bricks 4 Kidz Robotics - WeDo - EV3 | St. Johns Newfoundland Canada Code, operate, and design with LEGO Mindstorm EV3 robots 11-164

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11:15 -12:15 Session Location
Free icon "Apple icon" Everyone Can Create

 

Main Library
Image result for microsoft icon The Future of Learning is here – Moving Beyond 21st Century Learning 5-170
Image result for microsoft minecraft Gamification of Learning: Coding + STEM in Minecraft: Education Edition (Part 2 of 2)

 

5-160
Image result for google Tips for the G Suite Classroom & Google Educator Certifications

 

2-214
Related image #Neverstoplearning with TVO

 

5-230
Image result for smart technologies Deeper Learning with SMART Technologies

 

5-240
Girls Create Games School Girls Create Games Library 3rd floor
Immersive technology Intro to Immersive Technology Pepper Lab, 11-244
Image result for scratch Coding for Your Classroom: Learn to Code With Scratch 2-295
 Maker spaces Making and Tinkering with Library Resources Library 3rd floor
LEGO Mindstorms NXT Logo - Bricks 4 Kidz Robotics - WeDo - EV3 | St. Johns Newfoundland Canada Code, operate, and design with LEGO Mindstorm EV3 robots 11-164

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Sessions Descriptions:

Welcome & Keynote Presentation

Time: 8:30-9:45, Location: Auditorium

Welcome Remarks

Dr. Clare Brett, Chair, Curriculum, Teaching and Learning

Dr. Jim Hewitt, Associate Chair, Teacher Education, Curriculum, Teaching and Learning

Dr. Lesley Wilton, Chair of MT Digital Day 2019

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Keynote Presentation: Future of Learning

Presenter: Shawn Lennie, OCT, PhD

“The Role of the educator is to create the conditions for invention rather than provide ready made knowledge.” Seymour Papert

One of the greatest challenges facing education today is the need to prepare students for an unknown future. In the face of a world that has become ever more mobile, global and connected, it is essential to provide learners with experiences that build their capacity to be adaptive, cooperative and creative. This interactive keynote gives consideration to the global, national and provincial trends that are having a direct impact on school communities and provides an avenue for exploring the role that mobile technology can play in providing learners with the opportunity to fully participate in the future of learning.

NOTE: This session is device agnostic and does not speak to specific Apple technology.

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Reaching All Learners

Time: 10:00-11:00, Location: Main Library

Presenter: Shawn Lennie, OCT, PhD

In the province of Ontario, almost one quarter of students are identified with a disability that directly impacts their learning. In the face of this challenge, technology provides a unique capacity for accessing the abilities of all students. This session will explore the ways in which the extensive accessibility features of the iPad can be used to overcome the barriers that students face and where assistive technology can be leveraged to unlock their potential. Specific consideration will be given to how technologies such as text to speech, switch control and a suite of creative applications that allow for multi-modal communication can fulfill the promises of universal design for learning and provide an avenue for educators and students to participate in diverse learning experiences. At the conclusion of the session, participants will be invited to receive certification as Apple Teachers, facilitated through self-directed online modules.

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The Future of Learning is here – Moving Beyond 21st Century Learning

Time: 10:00-11:00, Location: 5-170

Time: 11:15-12:15, Location: 5-170

Presenter: Coulter Lewis, Microsoft Modern Classroom Experience manager

Start your educator journey by becoming a Microsoft Innovative Educator (MIE). A global certification, this is the first step on a journey of joining a professional learning network of enthusiastic educators who come together to learn, share, and grow. Join our workshop that will expose you to the tools that empower personalized learning, equity, accessibility and student voice in the classroom. We’ll cover topics from STEM, to enabling student voice, and teach you how to turn these tools on in your classrooms. At the end of the workshop, you’ll earn your MIE Certification and join a global community of passionate teachers. The Microsoft Innovative Educator (MIE) programs recognize global educator visionaries who are using technology to pave the way for their peers for better learning and student outcomes. These are a variety of programs to help both educators who are just beginning this journey, as well as programs for educators who are leaders in innovative education.

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Gamification of Learning: Coding + STEM in Minecraft: Education Edition

Time: 10:00-12:15, Location: 5-160

Presenter: Ammar Aquil

Minecraft: Education Edition allows educators to create fun, engaging and collaborative lessons using game-based learning. Students can document their learning to make deeper and more meaningful connections. In this workshop, come get hands-on with STEM and Coding in Minecraft: Education Edition, and learn how educators across the globe are using gamification in their classroom. We’ll explore ways to connect Minecraft: Education Edition to curriculum and how to incorporate it into lesson plans. For those attending, you’ll have an opportunity, to earn your Minecraft: Certified Educator and walk away with some exclusive Minecraft Swag.

Bring your own device and battery charger – know your login to Office 365. Please download the Minecraft Education Edition Client on your device found here: https://education.minecraft.net/get-started/download/

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Tips for the G Suite Classroom & Google Educator Certifications

Time: 10:00-11:00, Location: 2-214

Time: 11:15-12:15, Location: 2-214

Presenter: Emily Fitzpatrick

More than just Gmail and Google Search, G Suite for Education is a huge part of our schools here in Ontario (and globally!).  Come join Emily Fitzpatrick, a Google for Educator Certified Trainer, Innovator and former Ontario Educator, as she dives into tips and tricks you can use Monday in the classroom.  This session will cover what it means to be a Google Certified Educator and the communities it opens up.  We will also look at tools that will help your own organization, assessment, student observations, authentic student projects and so much more!

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#Neverstoplearning with TVO

Time: 10:00-11:00, Location: 5-230

Time: 11:15-12:15, Location: 5-230

Speaker: Jennifer Montgomery & Jane Silva

In this session participants will have the opportunity to engage in a hands-on exploration of the tools of TVO’s mPower and Mathify.

  • mPower is a creative online game that supports the development of foundational K-6 math and STEM skills while fostering positive attitudes towards math. mPower provides opportunities for differentiated instruction, and scaffolding within the game which ensures success for all learners.
  • TVO’s Mathify transforms where and how Grade 7-10 students in Ontario learn math. This innovative digital platform provides a seamless learning experience through an enriched online classroom tool, combined with live after school Math tutoring by OCT math teachers- for free.

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Deeper Learning with SMART Technologies

Time: 10:00-11:00, Location: 5-240

Time: 11:15-12:15, Location: 5-240

Presenter: Alek Kolga

  • Explore how SMARTs ease of use helps create authentic learning environments and improve student outcomes. Learn how our SMART Learning Suite – G Suite Integration, meets teachers where they are to create collaborative spaces, deliver real time gamified or summative assessments, and receive instant feedback and reporting! Experience our line of Interactive Flat Panels with iQ® and SMART Ink®, and join in the classroom applications that make SMART the world leader in education technology.

The session provides an overview of our latest and greatest through curriculum examples. We’ll also ensure a connection with our Global Professional Learning Network and will have time for questions.

Alek will bring a SMART Interactive Flat Panel on a Height Adjustable Mobile Stand to run the session. Students attending the session should bring a web enabled device (Laptop, iPad, smart phone, etc.) with them to share out content and collaborate in real time. Demonstrating multi-user interactivity from any web-enabled device. Click on the following link for slides and information from the session: SLS Teacher Guide.

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Coding for Your Classroom: Learn to Code With Scratch

Time: 10:00-11:00, Location: 2-295

Time: 11:15-12:15, Location: 2-295

Presenter: Jenna Mlynaryk

Learn the building blocks of coding with Scratch, a free programming language developed by MIT. If you are curious about coding and how to incorporate it in your K-8 classroom, this workshop is for you! In this one-hour session, we will introduce you to the basics of computational thinking and give you the hands-on skills to build a simple program in Scratch. No prior coding knowledge is necessary—beginners are encouraged to attend!

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MakerSpace: Making and Tinkering with Library Resources

Time: 10:00-11:00, Location: Library 3rd floor

Time: 11:15-12:15, Location: Library 3rd floor

Presenter: Emily Hector

The OISE Library has a wide selection of makerspace resources for you to explore and use with your students. In this session, you’ll get hands-on experience with kits that encourage tinkering, problem-solving, group work and exploration. Experience these interactive resources for yourself and get ideas for how to use them in your classroom!

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Robotics: Code, Operate, and Design with LEGO Mindstorm EV3 robots

Time: 10:00-11:00, Location: 11-164

Time: 11:15-12:15, Location: 11-164

Presenter: Rubaina Khan and Sarah Sils

In this workshop, you will be able to code, operate, and design activities with the LEGO Mindstorm EV3 robots. The LEGO Mindstorm EV3 is a popular robotics platform in K-12 education. We will explore how the LEGO Mindstorm EV3 can be used as a tool to integrate the elements of the Ontario Science curriculum and become a part of your day-to-day teaching. In this one-hour workshop,  you will get hands-on experience to develop an algorithm, code the robot, and understand how sensors can help you to improve your algorithm. You do not need to have had prior experience with the EV3 robot or coding to attend this workshop.

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Everyone Can Create

Time: 11:15-12:15, Location: Main Library

Presenter: Shawn Lennie, OCT, PhD

Creativity has been identified as one of the most in demand skills of the 21st century (World Economic Forum, 2018). This session will explore the ways in which iPads can be leveraged to unlock the creative potential of every learner and provide avenues for self-expression and the development of creative problem solving. Specific consideration will be given to the ways in which video, photography, music and drawing can be used to engage learners in experiences that nurture divergent thinking through digital storytelling. Participants will engage in a hands on exploration of practical activities that demonstrate the power of creativity across the curriculum and explore resources that can be used to support integration into their practice. At the conclusion of the session, participants will be invited to receive certification as Apple Teachers, facilitated through self-directed online modules.

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School Girls Create Games

Time: 11:15-12:15, Location: 2-296

Presenter: Marisa Hoskins

A group of Grade 5 girls and their supervising teacher will explain their process and learning in the creation of Arcade games utilizing recycled materials and digital technologies. This presentation will include an overview of the project and process as well as provide attendees with an opportunity to test out the games the girls are working on.

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Immersive Technology

Time: 10:00-11:00, Location: Pepper Lab, 11-244

Time: 11:15-12:15, Location: Pepper Lab, 11-244

Speaker: Paul Alexander

Innovative ideas and platforms continue to push the
boundaries of how pedagogy is framed, content is
disseminated, and technology is integrated into the classroom.
In our four-part workshop, you’ll be given a basic introduction
to immersive technologies (ex. 360 videos; mobile 360-VR-AR
apps; augmented reality; virtual reality). What are they, and
how may they be integrated within classroom lessons?
We’ll look at how creative educators are integrating immersive
technology into curricula, as well as the relevant benefits and
limitations of doing so. Please download the following resource to be used at the workshop: digital_day_immersive_technology

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