Players take turns pulling two cards from the deck and arranging them to make a number.
Jacks will represent the number zero.
Players choose which number will represent the tens place and which number will represent the ones place (e.g., If they pull a three and six, they can create 36 or 63, depending on their strategy).
The player places a chip on the corresponding number on the 100 frame.
Place the used cards in the discard pile and the next player takes their turn.
If a player pulls a number that has already been covered, the player will miss their turn (e.g., If 36 and 63 are already taken and they’ve pulled a 6 and 3, they miss a turn).
Optional: If a player pulls a number that has already been covered, they can remove the players chip from the 100 frame and cover it with their own chip.
If a player pulls two Jack cards, they place a chip on 100.
The object of the game is to be the first player to place a chip on every row or every column of the 100 frame.
If players run out of cards in the deck before the game ends, shuffle the discard pile and replay the cards. Game play continues.
Do younger students comprehend the magnitude of the numbers indicated on the cards?
What strategies do the students implement to arrange their numbers (e.g., do students intentionally arrange the two numbers to place a chip in a row or column that has not been filled by other chips yet)?
Prior to 100 Frame Bingo: Students practice addition and subtraction with whole digit numbers.
Extension to 100 Frame Bingo: Students use addition and subtraction to find pairs of equivalent numbers.