In this collaborative game, students try to keep the cumulative total under 99 until the deck runs out.
Students will practice arranging place value to compose two-digit numbers in this variation of Bingo.
In this addition and subtraction game players attempt to arrive exactly at 500 on the number line.
Using excerpts from books, students predict, collect samples, and compare their findings to make statistical inferences about larger sets of data.
Students love this offline coding lesson in which they get to be the zookeeper feeding animals
Students use the sum of two dice to create the perimeter and area of shapes on a grid.
One student builds a structure and gives instructions to his/her partner to build an identical structure.
Using their spatial skills, students transform and relocate unique shapes on a coordinate grid, attempting to avoid their opponent's pegs.
Students sort and classify 2D/3D figures by geometric properties and using spatial language.
Students learn how to compare and sort 2D/3D images while using positional and directional language
Students visualize and build a figure in their mind's eye. Then they describe it for the class.
Students combine art with math in this activity to express their knowledge of spatial language and geometric shapes
Students use spatial reasoning to create squares using different tangram combinations.
In this game, students develop place value comprehension, probability, and social-emotional skills.
Students practice coding skills in order to recreate an image.
Children collect 2D shapes on a grid by giving directional instructions and answering questions on shapes attributes.
Students will practice their spatial language as they design and describe their geometric flags to their partner.
In this lesson, students work together to build 21 unique structures out of 3, 4, and 5 unifix cubes. Can you build them all?
This daily lesson with many small activities gives students the opportunity to practice all five strands of math every day.
Students read letter-number coordinates by creating designs and patterns on grid.
Students engage in a simple probability experiment that only requires dice and mental math strategies
Students are given the challenge of placing dominoes in their corresponding parking spot.
Students organize doubles from 0 to 12 in a way that makes sense to them. This allows them to see number patterns.
Students learn how to draw 2D/3D images while using accurate positional and directional language
The history behind tangrams is a great way to explore composition, decomposition and spatial reasoning
Students use their knowledge of addition and multiplication facts to create 10s and multiples of 10.
Students collect a matching number pair or two cards that add or subtract to a predetermined sum/difference.
Students are challenged to create, transform, and compare improper and mixed fractions.
In this competitive game, students use equivalent fractions to lock in as many fractions on the game board as possible without getting bumped off!
Students use three cards to try to get as close to 15 as possible without going over.
Students attempt to minimize the value of their hand in this competitive card game.
Students race to completely fill in the outline of a hexagon using different combinations of pattern blocks.
Students visualize how folded and hole-punched paper will look when unfolded.
Students develop their spatial structuring of numbers and strengthen their working memory to compose and decompose
Students use visual pattern/arrangement to develop how to recognize quantity with accuracy and speed
In this collaborative game, students create math equations with various mathematical operations to achieve target outcomes.
Math Code is a collaborative game that allows students to read, represent, compose and decompose whole numbers in a variety of ways.
Students develop reasoning and discussion skills by identifying the missing piece of a puzzle.
Students are presented with 2D images of 3D shapes and recreate them from memory.
Students identify whether their cards contain multiples of a given factor.
Children work their spatial reasoning and multiplication concepts in this strategic board game.
Students practice one-to-one correspondence in this fun dice-rolling, bingo-dabbing game!
Students make connections between mathematics, history and visual arts, through origami.
Students visualize a series of pattern blocks and recreate them from memory.
Students practice reading letter-number coordinates by playing a battleship game with a partner.
Students listen to a math storybook and practice with fractional parts in this classic activity.
Children shake an egg carton and roll dice to determine whether they will add or subtract.
Students develop spatial skills by practicing how to describe the location and orientation of different cut-out shapes
Students recreate 2D and 3D geometric shapes from memory using math manipulatives.
Students develop the ability to identify and communicate the names of different geometric shapes.
Students work together to understand transformations as a series of inputs and outputs.
In this simple game with cards and dice, student practice constructing and deconstructing numbers one to 12.
Every box of Smarties contains a different amount of each colour. Children graph what their box contains.
Students work as a team to remove all the cards in the pyramid.
Students use cutout shapes to understand the relationship between size, area and relevant measurements
Students transform tiles from one configuration to another, using spatial language to communicate their thinking.
Students recreate a series of reflections made of square tiles from memory.
Students use directional vocabulary to compose and decompose structures on a grid using various 2D shapes.
Students select target numbers and attempt to scoop up that many countable objects.
Students develop financial literacy by creating different coin combinations with the same total sum.
Students work with unifix cubes to rebuild "buildings" that have been turned upside down!
Students practice with number magnitude in a simple card game.
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Quidem, provident.
Students work with a random assortment of cards, from a standard 52 cards deck, to create whole factions through addition.