Students love this offline coding lesson in which they get to be the zookeeper feeding animals
Students learn how to draw 2D/3D images while using accurate positional and directional language
Students learn how to compare and sort 2D/3D images while using positional and directional language
Students combine art with math in this activity to express their knowledge of spatial language and geometric shapes
Students use cutout shapes to understand the relationship between size, area and relevant measurements
Sort and classify 2D and 3D figures by their geometric properties and verbalize their thinking using spatial language
Students engage in a simple probability experiment that only requires dice and mental math strategies
Students race to completely fill in the outline of a hexagon using different combinations of pattern blocks
Students develop an ability to quickly identify and communicate the names of many different geometric shapes
Students use visual pattern/arrangement to develop how to recognize quantity with accuracy and speed
Students develop their spatial structuring of numbers and strengthen their working memory to compose and decompose
Students develop spatial skills by practicing how to describe the location and orientation of different cut-out shapes
Students take a hands-on approach to learning transformation by using square tiles to recreate transformed shapes
Students utilize their spatial reasoning skills to create squares using different tangram combinations
Students exercise their ability to recreate 2D and 3D geometric shapes from memory using math manipulatives
Students work together to understand transformations as a series of inputs and outputs using the "Shape Transformer"
Students visualize how paper that has been folded and hole-punched will look when the paper is unfolded.
Students have to visualize a series of reflection challenges made of square tiles and recreate them from memory.
Students have to visualize a series of challenges made of pattern blocks and recreate them from memory.
Students select target numbers and attempt to scoop up that many countable objects.
Students learn how to read letter-number coordinates by creating designs and patterns on grid.
Students practice reading letter-number coordinates by playing a battleship game with a partner.
Students learn perspective taking by identifying the top, side, and front view of 3-D figures.
Students make connections between mathematics, history and visual arts, through origami.
Students are given the challenge of placing dominoes in their corresponding parking spot.
One student builds a structure and gives instructions to his/her partner to build an identical structure.
Students visualize and build a figure in their mind's eye. Then they describe it for the class.
Students practice one-to-one correspondence in this fun dice-rolling, bingo-dabbing game!
Children collect 2D shapes on a grid by giving directional instructions and answering questions on shapes attributes.
In this game students try to identify whether their cards contain multiples of a given factor.
Students work together to demonstrate different ways to compose and decompose the number 10 or 20.
In this addition and subtraction game players attempt to arrive exactly at 500 on the number line.
In this lesson, students work together to build 21 unique structures out of 3, 4, and 5 unifix cubes. Can you build them all?
Students work with unifix cubes to rebuild "buildings" that have been turned upside down!
Students collect a matching number pair or two cards that add or subtract to a predetermined sum/difference.
Children shake the egg carton then roll a die to determine whether they will be adding or subtracting.
Students develop reasoning and discussion skills by identifying the missing piece of a puzzle from options below
This daily lesson with many small activities gives students the opportunity to practice all five strands of math every day.
Students organize doubles from 0 to 12 in a way that makes sense to them. This allows them to see number patterns.
In this collaborative game, students try to keep the cumulative total under 99 until the deck runs out.
In this game, students develop place value comprehension, probability, and social-emotional skills.
Students use three cards to try to get as close to 15 as possible without going over.
Students attempt to minimize the value of their hand in this competitive card game.
Students work as a team to remove all the cards in the pyramid.
Students practice with number magnitude in a simple card game.