# The Animal Grid Game

## Curriculum Goal

#### Kindergarten: Demonstrating Literacy and Mathematics Behaviour

• Describe, sort, classify, build, and compare two-dimensional shapes and three-dimensional figures, and describe the location and movement of objects through investigation (#17).

Primary: Geometry and Spatial Sense

• Identify and describe the locations and movements of shapes and objects.

## Context

• Students will be sitting on the carpet in a circle.

## Materials

• Animal grid (Appendix): 1 large laminated grid for teacher, 1 small grid placed in plastic sleeve per student
• Clipboards
• Markers
• Tissues to erase routes

## Lesson

• Introduce students to the grid, highlighting the number of squares there are in each column and row.
• Explain that students will be planning routes for a zookeeper to get from the animal house (top left square marked with an X) to an animal.
• Introduce rules: paths cannot go on a diagonal or through a square that has another animal on it.
• Complete a demo of a 2-step pathway (e.g. to feed the rhinoceros, go 4 squares to the right and 4 squares down). Be sure to put a dot on the square where the path changes direction.
• Introduce the code as a method to write this pathway, using arrows pointing in the direction of movement with the number of spaces moved beside it (e.g. → 4 and ↓ 4 to the rhinoceros).
• For more practice, have students plan the route to another animal and/or write a 2-step code (→ 7 and ↓ 1) but do not draw a pathway. Have students visualize what animal the zookeeper is going to feed.
• Give students their own grid on a clipboard and repeat the activity individually.
• Encourage students to make multiple routes to the same animal.

## Look Fors

• Do children use directional language (e.g. right, left, up, down)?
• Can children visualize the code?
• How do children communicate the code? Through symbols? Through language? Both?

## Extensions

• As children become proficient, introduce 3-step codes and encourage children to create pathways with more steps.

## Related Lessons

Practice using directional vocabulary to describe location and movement on a grid.