Model the directional vocabulary required for the game (e.g. left, right, up, down, flip, rotate…etc.) by saying the action and performing the function with the shapes. One student will be the leader and populate the square with their own design made out of the shapes provided
The leader will use only words (no gestures) to describe each shape and its position in the square.
Students may not look at each other’s squares until the design has been completely described.
Once the leader is done describing their design, each student can uncover their square to compare how close they are to the leader’s original.
Do students use appropriate vocabulary when describing the movements of shapes? (primary/ junior)
Are students breaking down the movements step- by- step? (primary/ junior)
Can students recognize where mistakes were made when comparing their squares? (primary/ junior)
Students both start with an empty square, which only they can see. Together, they create a design by discussing where the shapes will on each of their respective boards. Once they decide they are finished, they can reveal their boards to each other to see if they look the same.
Created by Brooke Lawrance. Adapted by The Robertson Program.
Students identify and describe locations and movements of shapes on a grid. This activity also provides an introduction to the concept of coding.